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Sledgehammer Says Advanced Warfare’s Exosuit is A Response to Fans Asking For Innovation

During GameSpot’s latest episode of “Aim Down Sights,” Sledgehammer Games said that Advanced Warfare’s Exosuit, which provides players with upgraded abilities, was a response to fans asking for innovation in the series.

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“We had heard loud and clear from fans that they wanted change, they wanted innovation; that we needed to bring something new to Call of Duty,” Sledgehammer Games co-founder Michael Condrey said to GameSpot. “And change is scary sometimes, right? I can’t say everybody thought it was the right idea on day one, but I’m pretty sure most people think it’s the right idea today.”

Furthermore, Condrey also stated that the concept of the Exosuit was not prevalent with the public three years ago when development began, but since then, this has changed.

“Three years ago, the exo wasn’t in the mind’s eye of the public like it is today,” he said. “You think about it now; it’s films like Elysium and Edge of Tomorrow and Oblivion; and you see it all over the news of the military adopting it and healthcare. So everyone’s talking about the exo. But three years ago, it was a big step.”

Activision Partnering Up With Mountain Dew and Doritos For Advanced Warfare

Earlier today, Activision announced that they are partnering up with Mountain Dew and Doritos for the “Fuel Up for Battle” promotion for Advanced Warfare. During the promotion, players can get exclusive in-game gear, Double XP and Supply Drops with purchases of Mountain Dew and Doritos products.

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‘FUEL UP FOR BATTLE’ with Mountain Dew®, Doritos® and Call of Duty®: Advanced Warfare. The Fuel Up for Battle promotion allows players to customize their Call of Duty: Advanced Warfare multiplayer experience by accessing in-game gear through the new ‘Supply Drops’ reward system.

Starting October 6, fans in the U.S. can collect codes from specially marked packages of DEW® and Doritos products and enter them online at www.DewandDoritos.com to enhance their gaming experience and create a unique identity for their advanced soldier by unlocking exclusive (until Feb. 15, 2015) Dew and Doritos in-game gear.

Players can customize their character with accessories such as an exoskeleton, loadout vest, helmets, goggles, boots and more. Gamers will also be able to unlock double XP and rapid supply rewards. Every code entered from DEW and Doritos packages unlocks Call of Duty in-game rewards and each code entered will also provide a chance to win an Xbox One, the all-in-one games and entertainment system from Microsoft.

For more details on the Fuel Up For Battle promotion, head over to www.DewandDoritos.com.

Final Ghosts DLC Coming to PlayStation and PC on September 4th

Earlier today, Infinity Ward announced that Call of Duty: Ghosts’ fourth and final expansion pack, “Nemesis,” is coming to PlayStation platforms and PC on Thursday, September 4th.

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Four all-new multiplayer maps and an all-new Extinction experience await players in the final downloadable content pack. Fans of the Call of Duty 4: Modern Warfare “Shipment” map can also look forward to playing “Showtime,” a re-imagining of the popular multiplayer map from the game.

Descriptions of each of the contents from the upcoming map pack can be seen below.

  • “Goldrush” – set in an abandoned gold mine in the Southwest United States, where an intricate network of cavernous tunnels and perilous shafts create the ideal setting for medium to long range combat; while two mine carts race along the abandoned tracks offering players a fast way to traverse the map.
  • “Subzero” – drops players into a frigid Canadian submarine base that has been hastily evacuated, with control room, submarine pen and research facilities all left eerily empty.
  • “Dynasty” – players are transported to a lakeside Chinese village surrounded by picturesque mountains, vivid gardens, and spectacular architecture – a serene environment that is anything but Zen-like.
  • “Showtime” – a sadistic reimagining of the smallest map in Call of Duty® history, the fan favorite map from Call of Duty® 4: Modern Warfare® “Shipment.”

Finally, closing out the final DLC pack is the dramatic conclusion in the Extinction narrative, “Episode 4: Exodus.” Following the CIF Unit’s harrowing escape from the alien underworld and the successful recovery of Dr. Cross and the cortex, the team has flown in to fight off the Cryptid army’s siege of the last bastion of human resistance. Your mission is to get key personnel to safety by restoring power to the shuttle and launching the shuttle to a low earth orbit space station.

Call of Duty: Ghosts’ “Nemesis” expansion will be available on September 2nd on PlayStation 4, PlayStation 3, and PC.

Raven Software Assisting Sledgehammer on Advanced Warfare

During an interview with Gameinformer, Sledgehammer Games co-founders Michael Condrey and Glen Schofield revealed that Raven Software is assisting the studio in the development of Call of Duty: Advanced Warfare.

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“The Sledgehammer Games team was able to leverage talent across the company after last year’s game shipped, including the team at Raven Software to help deliver against our three year vision for Advanced Warfare,” the developers said.

Raven Software have been assisting in the franchise since 2010, starting with DLC for Call of Duty: Black Ops and are currently heading development on Call of Duty Online for the Chinese market. And now, the studio is working with Sledgehammer Games on Advanced Warfare.

Sledgehammer Games is currently focused “on delivering a true next-generation Call of Duty experience for the new consoles, specifically for the Xbox One, PS4, and high end PCs,” while High Moon Studios is handling the Xbox 360 and PlayStation 3 editions of the game.

“Current gen is also going to be great – the Xbox 360 and PlayStation 3 platforms are being developed by the talented team at High Moon Studios,” they said. “They are committed to bringing an incredible X360 and PS3 Call of Duty game to fans. We’ve been working closely with those guys to ensure players get an awesome Call of Duty experience on all platforms.”

Earlier today, Sledgehammer Games confirmed that Advanced Warfare won’t be coming to the Wii U.

For more, check out the entire article over at Gameinformer.

See Advanced Warfare’s “Collapse” Gameplay With Developer’s Commentary

Earlier today, GameStop unlocked another piece of exclusive content as part of their “Advanced Training” promotion – gameplay of Advanced Warfare’s “Collapse” mission with Developer’s Commentary by the Sledgehammer Games co-founders.

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During the video, Sledgehammer Games’ co-founders Michael Condrey and Glen Schofield provide their commentary on the Call of Duty: Advanced Warfare single-player campaign mission, “Collapse,” which takes place on San Francisco’s Golden Gate Bridge.

Essentially, this is the same gameplay of “Collapse” that Sledgehammer Games showcased at Gamescom but with added commentary from the developer’s themselves. Check it out after the break.  Read more »

Sledgehammer Announces Advanced Warfare Won’t Be Coming to Wii U

Earlier today on Twitter, Sledgehammer Games’ co-founder Michael Condrey confirmed that Call of Duty: Advanced Warfare won’t be coming to the Nintendo Wii U.

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Essentially, according to Condrey, Activision made a decision to pass on bringing the game to the Wii U. This is the second publisher to skip on the Wii U, as Ubisoft’s CEO Yces Guillemot announced earlier that Watch Dogs would be the last mature title they publish on the Nintendo platform.

“No, no Wii U,” Condrey tweeted. “That was an Activision decision. We are focused on Xbox One, PS4, and PC.”

For those wondering why Condrey didn’t mention Advanced Warfare for Xbox 360 and PlayStation 3, this is because the current-gen versions of the game are not being developed by Sledgehammer Games, but instead by High Moon Studios. Sledgehammer Games is focused entirely on the PS4, Xbox One, and PC versions.

Advanced Warfare to Feature Thirteen Multiplayer Modes At Launch

Earlier today on Twitter, Sledgehammer Games’ co-founder Michael Condrey announced that Call of Duty: Advanced Warfare multiplayer will feature 13 modes at launch, one more than previously stated at the multiplayer premiere at Gamescom.

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So far, Sledgehammer Games has confirmed these fan-favorite modes to be coming back in Advanced Warfare: Team Deathmatch, Capture the Flag, Search and Destroy, Search and Rescue, Hardpoint, Domination and Team Domination. Furthermore, the developer has also announced two all-new modes: Uplink and Momentum.

Four more modes are still to be announced, although Demolition is not going to be one of them, Condrey has confirmed. Demolition won’t be available at launch, but there’s still a possibility that it may be added later on.

Sledgehammer Discusses Advanced Warfare Resolution, Says “We’re Still Optimizing the Game”

During an interview, Sledgehammer Games once again assured fans that Call of Duty: Advanced Warfare will run at 60 frames per second, although the developer says that the game’s final resolution is still to be determined.

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“So we’re 60 frames a second all the way,” producer Mike Mejia told OXM. “We are not talking about the – we’re still waiting for announcements to come out in terms of where we’re at with the resolutions, but I can tell you that the three year development title that we’ve had, working with everyone involved to make sure that we’re getting it right… we’re still optimizing the game, but even with where we’re at right now, we’re really happy. We’re ahead of where we were last year, and we still have time, we still have a couple of months to go.”

Furthermore, Mejia also spoke about the improvements that will come to the Xbox One version of the game following the June SDK update, allowing developers to use additional GPU resources freed up from Kinect.

“All that stuff is all coming online too, as we talk to all the first-party partners that we have – we have a direct connection to those guys, so all that stuff is coming online now,” Mejia commented, when I asked whether Advanced Warfare will also see the benefits. “I’ve been on the road for a while so it’s kind of hard to work out where we’re at, but I know we’re working with everyone, we’re working with Sony, we’re working with Microsoft, we’re really happy with what we’re looking at.”

For more, check out the entire interview on OXM.

Advanced Warfare Will Feature A “Combat Readiness Program” Mode With Practice Bots

Earlier today, Sledgehammer Games’ co-founder Michael Condrey went to Twitter to answer a few questions from fans on Call of Duty: Advanced Warfare’s multiplayer. Condrey expanded on details pertaining to Supply Drops and the “Combat Readiness Program” mode.

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When asked whether bots would be coming back in Advanced Warfare, Condrey was able to confirm that the game’s “Combat Readiness Program” mode is going to be bringing back the option to play with practice bots. During an interview with the Financial Post, Condrey detailed the mode and explained exactly how it works.

“We’re currently calling – well, it’s our development name for it, I don’t know if it will really be called this – but we’re calling it the Combat Readiness Program. It’s really low intimidation. There’s no kill cams, no chat, no one’s going to be yelling at you. Nothing to make you feel bad. And we’re going to gift you some scorestreaks so you can play with them and figure them out. You won’t earn XP, so there’s no reason for people to be in there playing except to learn how to play. You’ll play with a combination of other players who are learning and also some bots so you can practice and master the maps.”

Furthermore, Condrey also talked some more about the game’s Supply Drops feature. Essentially, Condrey confirmed that Supply Drops can also be obtained through the single-player campaign and co-op mode, and that players can earn more and better drops based on difficulty level of the campaign missions. All of the Supply Drops then can be unlocked for use in multiplayer. Additionally, he clarified that camos can still be unlocked through traditional progression, as well as through Supply Drops.

Sledgehammer Confirms “Traditional Playlist” in Advanced Warfare Without Exoskeleton Abilities

During a recent interview, Sledgehammer Games co-founders, Michael Condrey and Glen Schofield confirmed that Call of Duty: Advanced Warfare will feature a “traditional” playlist for players who enjoy the classic Call of Duty gameplay style and feel.

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Essentially, Advanced Warfare multiplayer is centered around the “exoskeleton,” which presents players with a whole different way to play, enhancing their soldier’s abilities, such as quicker movement, allowing for boost jumps, dashing, cloaking, and more. For players who would prefer to stick to the classic gameplay style of Call of Duty games, there will be a “Traditional Playlist” featuring all your favorite modes without any of the exo movements and abilities.

“We have at least twelve modes out of the box, things like Capture the Flag, Kill Confirmed, Momentum, and Uplink – all those have the ability to use the Exo and the boost jump and everything it brings,” Condrey explained. “But we also understand that some players may want to go back to a more traditional style, so there will be a traditional playlist, where you can play Team Deathmatch and Domination, Capture the Flag and others without boost jump, without the Exo.”

Source: Charlie Intel

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